From modification to cheating: gaming giant Capcom opposes pirated mods

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The Japanese game publisher believes that unauthorized modding undermines profits.

Japanese game publisher Capcom, best known for its Resident Evil and Street Fighter titles, has expressed concern about unauthorized modifications to PC games. According to the company, such interference in game processes can be compared to cheating, which carries the risk of damaging reputation and increasing support costs. This was announced in a presentation on YouTube dedicated to measures to counter hacking and piracy in PC games.

The company stressed that modding is "an integral part of PC games" and reflects the freedom of the PC platform, but at the same time it opens up opportunities for unwanted manipulation of the game. The company considers piracy to be a particularly dangerous form of such interference in the gameplay. Without anti-piracy measures, pirated copies appear in less than a day, and paid content becomes free, which leads to financial losses.

In addition, Capcom faced a negative reaction from the community after introducing a backdoor as an anti-cheat measure in the game Street Fighter V, which could potentially be used to distribute malware.

Without leaving aside the modding itself, Capcom notes its popularity among users, while at the same time pointing out it as a problem. Unofficial mods are technically indistinguishable from cheating tools, which makes it harder to fight the cheats themselves.

In addition, the company pays attention to reputational damage caused by malicious mods that can harm the image of the product and the company's brand. Some mods that violate public order and morals may be mistaken for official elements of the game, which leads to a bad reputation in the community.

Capcom also addresses the issue of mods that "can destroy the game by using cheats," especially noting that imperfect mods can cause freezes and damage to stored data, which leads to additional support requests and, as a result, to additional costs that could go to creating high-quality games.

Despite the obvious risks, Capcom will continue to use its own anti-piracy and anti-cheat tools. The question remains: is it worth classifying mods as "cheats", risking losing an important part of the PC gaming community?
 
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